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Version: 1.1.0

Test Case

Only tests that require test cases are listed among the test types targeted for execution in Test Planning.

Functional test

  • Title Screen
    • The title should be displayed
    • Ability to transition to the avatar selection screen by pressing the Go button
      • The download confirmation screen should be displayed for the first time
        • OK button starts downloading and notifies the user of the download status
        • Cancel button returns to the title screen
  • Avatar selection screen
    • Ability to enter a name
    • Ability to select an avatar
    • Ability to transition to the virtual space by pressing the Go button
      • The download confirmation screen should be displayed for the first time
        • OK button starts downloading and notifies the user of the download status
        • Cancel button returns to the avatar selection screen
  • Virtual space
    • Ability to voice chat
      • Ability to toggle mute
    • Ability to text chat
      • Message appears on the screen when typing a message
    • Ability to play multiplayer
      • Ability to move and jump
    • Ability to return to the avatar selection screen
    • When the maximum number of players is exceeded, users will be notified and return to the avatar selection screen

Configuration test

Failure test

  • If the server where the assets are downloaded is not accessible
    • If the client is not connected to the network
      • Reconnection is started and the reconnection status (success or failure) is notified
    • If the server at the asset download destination fails and cannot respond to clients
      • Reconnection is started and the reconnection status (success or failure) is notified
  • If Vivox (SaaS) is not accessible
    • If the client is not connected to the network
      • User is notified that access is not available
      • Reconnection is started and the reconnection status (success or failure) is notified
      • All features other than text/voice chat are available
    • If Vivox (SaaS) fails and cannot respond to clients
      • Not implemented as there is no way to implement this
  • If the multiplayer server is not accessible
    • If the client is not connected to the network
      • User is notified that access is not available
      • Reconnection is started and the reconnection status (success or failure) is notified
      • All features other than Multiplayer are available
    • If the multiplayer server fails and cannot respond to the client
      • User is notified that access is not available
      • Reconnection is started and the reconnection status (success or failure) is notified
      • All features other than Multiplayer are available